To utilitze the corners, we need to extend these road to the border as we also did in our capital. Wouldn't it be great if we get the same in our region? So let's start with placing these near-border roads: In our capital city, we were able to utilitze all borders and build buildings there because we had a road exactly 2 fields away from the border. Now as we know that we want neither a 1 field wide stripe at the right border nor a border road at the top, let's think about what we really want. This road is 50% useless, because it has no buildings on the other side. Now we end up with a road at the top border. Second attempt with border road at the top Let try again, now placing the roads in the other direction: On the right, you see a violation of our even grid rule: We have a road that is just one field away from the border, so we can place lots of parks, wind turbines and ponds there, right? Obviously, this isn't what we want, that's why this less useful area is marked red. I saw many people actually doing this, ending up with a road layout like this:įirst rectangle in green valley with an almost useless narrow stripe at the right Let's try the same we just did in our capital city. I will write similar posts for the other regions later). Now as we know how to build the our layout there, let's transport this to the regions, for example the first rectangle in Green Valley (if you didn't unlock Green Valley yet, don't worry. In a previous post, I described the ground rules for a good road layout and how to apply them to hour capital city.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |